Wild Card: Side Bets. - Poll - posted in New Vegas Spoilers: I'm curious how many of you chose which ending? Wild Card is a series of different main quests in Fallout: New Vegas. The new entrance will lead to the antechamber, which leads to an elevator. The bunker is inside the weather monitoring station at the Fort. Fallout: New Vegas Truth is, the game was rigged from the start. Ok so I'm doing the "Wild Card: You and what army?" Wild Card: Change in Management: Find the platinum chip, kill/disable House and install the Yes Man into the Lucky 38's mainframe. The Courier is interested in running the New Vegas Strip themselves and an oddly helpful Securitroncan help them achieve that. 2. 0. 0. All you need to do is place the new files you’ve downloaded into the ‘Data’ folder of your Fallout: New Vegas installation. The Platinum Chip was designed by Robert House and was printed at great expense in Sunnyvale on October 22, 2077, a day before the Great War, but it became lost in the following nuclear holocaust. Wild Card: Change in ManagementWild Card: Side BetsWild Card: You and What Army?Wild Card: Finishing Touches This mod changes most of the in-game graphics in Fallout New Vegas. ... Wild Card: Complete Wild Card. Fallout: New Vegas Wiki Guide. I went to Cottonwood Cove and killed someone for their "Legion Explorer Armor", then traveled to the fort. 0. There are essentially two segments of The Fort; one area on the outskirts, a more centralized area of the fort where most of the action will go down. What I'm offering is a future - for you, and for what remains of the human race. In order to control Securitrons beyond the confines of the New Vegas Strip, Yes Man requires the Courier to install an override module in the vicinity of Hoover Dam. Wild Card: Side Bets. The Brotherhood of Steel are in small numbers in the Mojave Wasteland. Once you've accepted the task, you'll be moved near Hoover Dam #1. Watch CelebrityGamerZ - Celebrities, video games, ... Lily Bowen is a friendly nightkin and former member of the Master's army, and can be found in Jacobstown. You may think that foes with firearms are more difficult than foes with melee weapons, but as you'll find out when you do finally get to the camp's central area, you couldn't be any more wrong. How to Join the Brotherhood of Steel in Fallout: New Vegas. Wild Card: You and What Army? Fallout: New Vegas - That will complete the quest 'Wild Card: You and What Army?' The Courier must either meet with the groups, learn about their history, and tell Yes Man that they can be ignored, or do multiple quests for each "tribe," putting them into an alliance with them and Yes Man. I've personally played through each of the four general storylines and I personally like the NCR ending the best. 5. Once it was located, he had it sent to New Vegas via the Mojave Express. I think you can do most of the wild cards and still switch to siding with the NCR as long as you don't wreck your reputation with them in the process. and Don't Tread on the Bear!, assuming one or both have not already been failed. So, when things quiet down on the camp's periphery, go ahead and sleep in one of the many beds you've encountered to rest up. There are enemies not only running around outside, but also within the two buildings here, so you'll want to clear out those buildings (if things turn violent) in order to assure that you don't get flanked or otherwise unexpectedly attacked later on. 213 comments. Last Edited: 7 Apr 2012 11:03 pm. If you've decided to conquer Vegas on your own (with a little help of Yes Man), you can think of the fate of each main factions. For Fallout: New Vegas on the PlayStation 3, a GameFAQs Q&A question titled "Wild card: you and what army? Sure, you eradicated all of your enemies at Cottonwood Cove rather easily, but you won't have an easy go at the enemies at The Fort. You have 4 primary choices which effect the final out-come of the game. Upon your arrival at Cottonwood Cove, you'll run into the small contingent of Legion characters that occupy this fortress. Next Main storyline Mr. House The House Always Wins, IV Prev Main storyline Mr. House The House Always Wins, II. 5. Quest chain Keep Asking. The other is also pretty straightforward. Once you return, it's time to head up the partially-stepped hill at the center of The Fort to enter its epicenter. To get this achievement you must complete all four of them. 0. [SUPER MILD SPOILERS] Hi, I have a problem with the mainquest. I think you can do most of the wild cards and still switch to siding with the NCR as long as you don't wreck your reputation with them in the process. To do so, one must get the platinum chip from Benny, and then kill or disable Mr. House. Well, let's get to it. Fallout 4 town building (And in fact the whole game) gets boring and repetitive quick. Wild Card (4) (Optional) Destroy the Securitron army by overloading the bunker's reactor. He heard the "interesting" radio Wild Cards often share a few of these traits: Bystander Syndrome: "As long as that rampaging evil beast doesn't get in my way, it's not my problem.But if it does... well, the good guys just got a new ally." Part 1 * G.I. Yes Man needs to enter Mr. House's computer network. report. We'll assume that you don't have a good relationship with the Legion, at least for the time being, so that we can somewhat prepare you for the ridiculous challenge that lies ahead for you. Use of Drugs, Strong Language, Intense Violence, Blood and Gore, Sexual Content, The Best Nintendo Switch Cyber Monday Deals, Things Ghost of Tsushima Doesn't Tell You. Diese Quest-Serie führt zu einem der vielen Enden von Fallout: New… In this section you will find a list of applications enabling you to install and manage the mods as well as ensure their proper working.. After dealing with Mr. House, get Yes Man from the Tops casino, where he will instruct the player character to follow him to the Lucky 38. Follow the path up to the top of the hill. If you can find people to fulfill each of these clients' wants and needs, then you'll be able to earn some Bottle Caps from your new friend James here. quest. You can probably finish "Change in management", and "you and what army". Wild Card given by Post Comment. To disable Mr. House, the Courier must have already entered the Lucky 38 penthouse suite. Go south-east to [Cottonwood Cove] (MsG:22). 8. 30 G Fallout: New Vegas; Is there any way to side with the NCR and Mr. House? Fallout 4 i made 70 hours and never even finished the story and have no desire to continue playing. 8. Part 2 * The House Always Wins Part I * Ring-A-Ding-Ding! hide. 5. Leads to - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! They can be found in the Hidden Valley along with their spectacular power armor! Wild Card: Side Bets: Make contact with 5 "tribes" (Brotherhood of Steel, White Glove Society, Omertas, Great Khans, Boomers) and decide whether they should be ignored as threats or not. Post Comment. Fallout New Vegas is an old game at this point. Fallout: New Vegas feels very much like its predecessor, Fallout 3. Complete Wild Card save. You Run Barter Town: Sell 10,000 caps worth of goods. The location serves as the starting point in Fallout: New California. 1 Background 2 Layout 3 Notable loot 4 Appearances 5 Gallery Vault 18 was commissioned in 2070 by California Senator Andrew Skolls, a U.S. politician with financial connections to the Enclave and West Tek. Finishing either Side Bets or Change in Management will trigger Beware the Wrath of Caesar! Fallout: New Vegas. Activating the control panel to the left of the walkway gives the player character a choice to open the chamber keeping Mr. House alive. ATTENTION: Before you modify any game files, the game has to be launched at least once using the default launcher. Post Comment. Answer Save. 1 Ziele 2 Kurzlösung 3 Detaillierte Lösung 4 Journal entries 5 Notes 6 Bugs Holen sie den Platinchip von Benny zurück. Fallout 76, the online prequel where every surviving human is a real person. Posted by 3 days ago. 2. Stat the missions and complete them all to unlock the achievement. Go to Fortification Hill via the Cottonwood Cove ferry (note that if one has the Mark of Caesar the Courier will be granted definite entrance to the Fort). Fallout New Vegas supports the content available on Nexus Mods website. The House Always Wins, III Fallout: New Vegas Guide. I'm not offering you an incentive as crude as money - though there'll be plenty of that. The House Always Wins, III . I'm trying to get the presidential suite, but I already grabbed the Platinum Chip from Benny. Remember that you can theoretically bail out of The Fort's epicenter, retreat to the outskirts, and either sleep or quick-travel to a safe location to gather your thoughts before trying again. Post Comment. After gaining access to The Tops presidential suite, the following quest will be given: After speaking to Yes Man, three separate quests are given: Note: For the "Wild Card" achievement, Wild Card: Finishing Touches will also need to be completed. 22. One may then allow Mr. House to live, but allow Yes Man to enter the system, or kill Mr. House and let Yes Man into the system. Wild Card: You and What Army? Thus, you're going to have to have yourself sorted out with the Legion one way or the other. You don't have to necessarily be friends with the Legion to go through with this quest, but it will certainly make your life a lot easier. This comprehensive texture pack is the only texture improvement mod you’ll need to make New Vegas look as sharp as possible. Wild Card: Ace in the Hole Next Main storyline Yes Man Wild Card: Finishing Touch Prev Main storyline Yes Man Wild Card: You and What Army? Option 1. A next quest is to convince Boomers to support Mr. House. You'll get this quest, if you've decided to help Yes Man. 0. Wild Card: Side Bets is a main quest in Fallout: New Vegas, given by Yes Man. (1) (Optional) Find Mr. House's hidden bunker, buried beneath the Legion Stronghold at Fortification Hill. Page 1 of 3 - What ending do you think is best? Wild Card: Change in Management. Strategy Guide/Walkthrough/FAQ. Vault 18 is a Vault-Tec Corporation vault, located in the San Bernardino Mountains in the former state of California. Sure the wildcard quests had you forming alliances and making preparations to kick the NCR and Legion out of the Mojave, ... -Army of Lobotomites patroling the Mojave wishing for a nuclear winter. Additionally, President Kimball must be kept alive so he can take the blame for the defeat of the NCR at Hoover Dam, absolving New Vegas. Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Is there any specific place to go or any specific Wild Card is an Ending Quest of the "Kill everyone Playthough" in Fallout: New California. Proceed to the end of the bunker and insert the platinum chip inside of the console at the end of the bunker. By a Campfire on the Trail Fallout: New Vegas Guide. Not Fallout 4 but its own unrelated game, this will have you taking a post-apocalyptic road trip to Vegas. Games. Welcome to Vegas. You can visit them in any order. You can accept those missions -- just don't complete them. Fallout: New Vegas achievement/trophy If the latter is true, they will put up a hard fight, even for skilled and high-level player characters, as they all have ballistic fists. 3. Finishing both will fail both quests. You may need to peek your head into the tent at the center of the area to draw everyone else out (and also explore the camp at the far end of the central area), but it's important that, if things have gone sour with the Legion, that you draw everyone out here and do them all in. With one the best openings in video game history, you play as a Mojave Express courier who sets out to deliver a mysterious package. Next Main storyline Yes Man Wild Card: You and What Army? close. If the Courier is going to establish an Independent Vegas with the help of Yes Man, some people will need to be fired, namely CEO Robert House. 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